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It received acclaim from critics, who said it surpassed Super Mario 64 as the best 3D platform and adventure game. Released in North America in late June 1998 and in Europe the following month, Banjo-Kazooie sold over three million copies, making it one of the bestselling Nintendo 64 games. Grant Kirkhope composed the soundtrack Banjo-Kazooie was one of the first games to feature vertical remixing, where various sound layers fade in and out depending on the player's location. Banjo-Kazooie was inspired by Super Mario 64 (1996) and designed to appeal to a broad audience, similar to Walt Disney Animation Studios films. The 15-member team, led by Gregg Mayles, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too complex. Rare conceived Banjo-Kazooie as a role-playing video game, Dream, for the Super Nintendo Entertainment System following the completion of Donkey Kong Country 2: Diddy's Kong Quest (1995). Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving puzzles, jumping over obstacles, and defeating bosses. The player explores nine nonlinear worlds to gather items and progress. Controlling the player characters, the bear Banjo and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. Banjo-Kazooie is a 1998 platform game developed by Rare and published by Nintendo for the Nintendo 64.
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